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Designing for Empathy

How Virtual Reality and Design Thinking Can Transform Learning

Education presents a powerful opportunity to teach about social justice and empathy. But how can we foster problem-solving mindsets without truly understanding the lived experience of those experiencing problems? In essence, how can we help students build empathy in a world increasingly shaped by technology? Join Tyler Gaspich, Director of Information Technology at Academy of Notre Dame de Namur, as he explores the powerful intersection of design thinking and virtual reality (VR) as tools to deepen understanding, foster compassion, and inspire creative problem-solving in the classroom.

Transcript

Takeaways

  • Empathy is Critical

    Education must increasingly focus on fostering soft, human-centered skills like empathy, which families expect, especially as technology (including AI) advances.

  • Design Thinking Model

    Design thinking is a sound, non-linear, and flexible pedagogical model rooted in constructivism, making it highly adaptable for independent school curricula and departmental problem-solving.

  • VR as Empathy Driver

    Virtual reality (VR) offers a high-potential, accessible tool to create "presence" and "grounded cognition," helping students vicariously experience complex "wicked problems" and inspiring action-oriented empathy.

  • Action-Oriented Empathy

    The goal of this educational approach is compassionate/cognitive empathy, which moves beyond mental and emotional awareness to motivate students to take follow-up action to remedy a problem.

  • Challenge Faulty Attribution

    VR simulations, such as the homelessness scenario, can challenge students' preconceptions by demonstrating that systemic/societal factors, not just individual decisions, are often the root cause of "wicked problems".